![]() ![]() ![]() You'll climb ladders, use zip lines, jump across fire bursts, avoid spike pits, and unholster twin pistols to shoot whatever gets in your way. Levels consist of basic adventure puzzles, like pushing blocks into place, hitting switches to open doors, and seeking out extra items from hidden places. You can burn through one in a few minutes, but since there are fifteen-odd levels, you'll definitely get your money's worth. One thing I really liked about Tomb Raider: The Osiris Codex was how each level is bite-sized. That are two good games to borrow from, which is why the results of Tomb Raider: The Osiris Codex aren't terribly innovative, but are definitely a good way to while away a few mobile minutes. This is a basic side-scrolling adventure game that crosses the basic set-up of the original Tomb Raider with some mechanics lifted from Prince of Persia. It's certain worlds better than Angel of Darkness, but then again, so is slamming your babymaker in a door. I wish every game was worth playing, and even though the Tomb Raider franchise has been drug through the mud in the last few years, IOMO's mobile version is surprisingly enjoyable. "Of course, the big question is: Will it suck? Or, better yet, will it suck as hard as the last few games?" There are very few things I like to be wrong about - but video games are not one of them. In October of 2003, I wrote a preview of the mobile edition of Tomb Raider: The Osiris Codex - which, yes, has taken two years to cross the Atlantic. I've got some words I need to season before I eat them.
0 Comments
Leave a Reply. |